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As with all 3D packages it is never that easy to create something that looks good without time being spent to get good end results.
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The different orthographic viewports are fully movable to resize and arrange, which some modern 3D packages don't even allow today.Īnd the features available for the time when this package was released seem quite good. The interface is uncluttered and by today's standards quite minimalistic. This might be due to me being familiar with modern 3D packages, but everything is straight forward and easy to find. I never had chance to try out Sculpt 3D back in the day due to cost, but using it today it is easy to see that the package was easy to use and intuitive. Sculpt 3D became the first 3D Ray Tracing package for the Amiga, beating TurboSilver to market by 3 months.
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This was the first time that ray traced graphics and animation had been seen on a home computer, rather than a powerful mainframe, and due to the immense interest this animation generated, the full 3D application was programmed and released later in 1986. Sculpt 3D started life as some code written by Eric Graham, used to create the first ever Amiga demo production called The Juggler, which was used to show off the capacities of the Amiga at its launch (This animation can be seen above in the media section of the page). 0 of 0 people found the following review helpful